Yet, in Starfield it seems more ambitious, and it could provide a lot of value to the overall experience. Building bases and hiring characters to look after themīethesda has toyed around with base-building features in past games. It seems like a step above what has been offered in past Bethesda games, and we’re eager to see what kind of builds players can come up with. These influence your skills and how characters in the world interact with you. Various body shapes, skin tones, hair, and even more minute details like how characters walk are all changeable to your heart’s content.īeyond the aesthetics of your character, Starfield is also providing some appreciated variety in selecting character traits and a background. Recent games in the genre, such as Cyberpunk 2077, made a point to emphasize the depth of character creation options, and Bethesda is doing something similar for Starfield. What we’re excited about Character creation has a lot of depthĬharacter creation has been a staple of Bethesda’s RPGs for a long time. However, there are also some issues we are concerned about and we hope that these get addressed before launch. We want Starfield to live up to its full potential, and features like customizing and flying your own spaceship are definitely exciting. Game Director Todd Howard obliged, and ended the showcase with demonstrations of multiple Starfield features that set our imagination racing. The anticipated open-world sci-fi role-playing game from Bethesda Game Studios was recently delayed to 2023, and fans have been hoping to get a true look at how it plays in action. It's not that the process technology is that much faster, but we've systematically gone through the design, re-architected the critical paths at a low level, the things that get in the way of high frequency, and done that in a power-efficient way".Ĭontinue reading: AMD expects GPUs to need 600W of power in 2025 (full post) AMD Ryzen Threadripper 5990X OC to 4.As many players were hoping, the Xbox and Bethesda Showcase provided a first real look at the gameplay of Starfield. Our GPU frequencies are 2.5 GHz plus now, which is hitting levels not before achieved. Naffziger said: " We've driven the frequency up, and that is something unique to AMD. The news is coming from VentureBeat, which spoke with AMD senior vice president, corporate fellow and product technology architect, Sam Naffziger. H100 chips have nearly 13,000 AI designed circuits! How is this possible?" and then posted a link to the blog that he co-wrote on NVIDIA's website.Ĭontinue reading: NVIDIA H100 GPU has nearly 13,000 AI-designed arithmetic circuits (full post) AMD EPYC 'Genoa' Zen 4 CPU + mammoth SP5 socket smile for the cameraĪMD set an aggressive goal of 25x20 (hitting 25x better energy efficiency for its CPUs and GPUs by 2020) and has smashed it, so much so that the company has set a brand new 30x25 goal (hitting 30x better energy efficiency) by 2025 in the machine learning, and high-performance computing (HPC) markets in data centers. Rajarshi Roy, Applied Deep Learning Research at NVIDIA, tweeted: " Arithmetic circuits were once the craft of human experts, and are now designed by AI in NVIDIA GPUs. This allows NVIDIA to design smaller, faster, and more power-efficient GPUs. NVIDIA normally designs most of its next-gen GPUs using Electronic Design Automation (EDA) tools, but AI helped out with Hopper H100 through the PrefixRL methodology, which is an optimization of Parallel Prefix Circuits using Deep Reinforcement Learning. In a recent post on NVIDIA's own Developer website, the company underlines how it used AI to design the greatest GPU it has created so far: the new NVIDIA Hopper H100 GPU. The space agency says a good way to think about what it would be like to walk on the surface of Bennu is to imagine walking in a plastic ball pit.Ĭontinue reading: NASA landed on an asteroid and found something they didn't expect (full post) COLORFUL's new 31.5-inch AIO gaming PC gets teardown treatment According to Dante Lauretta, principal investigator of OSIRIS-REx, " our expectations about the asteroid's surface were completely wrong". NASA explains that it didn't expect Bennu's surface to be so loosely packed, and according to a recent blog post on NASA's website, the OSIRIS-REx spacecraft would have sunk into Bennu if the spacecraft didn't fire its thrusters immediately after it collected the sample. With the aforementioned goals in mind, NASA launched its OSIRIS-REx spacecraft to collect a sample from the asteroid, and it was successfully acquired in October 2020 when it briefly landed on the asteroid's surface. Asteroid Bennu is a relic from the formation of the solar system, and is expected to hold many clues about the history of the solar system, ancient life, and more.
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